opengl glut库球体旋转代码,在安装好glut库后,可以用以下代码做为测试代码进行验证。来确认glut库是否正确安装。
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/* * GLUT Shapes Demo * * Written by Nigel Stewart November 2003 * * This program is test harness for the sphere, cone * and torus shapes in GLUT. * * Spinning wireframe and smooth shaded shapes are * displayed until the ESC or q key is pressed. The * number of geometry stacks and slices can be adjusted * using the + and - keys. */ #ifdef __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #include <stdlib.h> static int slices = 16; static int stacks = 16; /* GLUT callback Handlers */ static void resize(int width, int height) { const float ar = (float)width / (float)height; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void display(void) { const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; const double a = t * 90.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3d(1, 0, 0); glPushMatrix(); glTranslated(-2.4, 1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutSolidSphere(1, slices, stacks); glPopMatrix(); glPushMatrix(); glTranslated(0, 1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutSolidCone(1, 1, slices, stacks); glPopMatrix(); glPushMatrix(); glTranslated(2.4, 1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutSolidTorus(0.2, 0.8, slices, stacks); glPopMatrix(); glPushMatrix(); glTranslated(-2.4, -1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutWireSphere(1, slices, stacks); glPopMatrix(); glPushMatrix(); glTranslated(0, -1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutWireCone(1, 1, slices, stacks); glPopMatrix(); glPushMatrix(); glTranslated(2.4, -1.2, -6); glRotated(60, 1, 0, 0); glRotated(a, 0, 0, 1); glutWireTorus(0.2, 0.8, slices, stacks); glPopMatrix(); glutSwapBuffers(); } static void key(unsigned char key, int x, int y) { switch (key) { case 27: case 'q': exit(0); break; case '+': slices++; stacks++; break; case '-': if (slices > 3 && stacks > 3) { slices--; stacks--; } break; } glutPostRedisplay(); } static void idle(void) { glutPostRedisplay(); } const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat high_shininess[] = { 100.0f }; /* Program entry point */ int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitWindowSize(640, 480); glutInitWindowPosition(10, 10); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("GLUT Shapes"); glutReshapeFunc(resize); glutDisplayFunc(display); glutKeyboardFunc(key); glutIdleFunc(idle); glClearColor(1, 1, 1, 1); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); glutMainLoop(); return EXIT_SUCCESS; } |
opengl glut库球体旋转代码测试结果: